Oasis Interlude+
Lineage II private server · international community
Landing page for a Lineage II private server with dynamic stats and a client download section
- Industry
- Gaming and game servers
- Year
- 2026
- Status
- Live
Overview
Oasis Interlude+ is a Lineage II private server based on the Interlude chronicle with reworked mechanics — dynamic EXP, crafting as endgame and a full class rebalance. I built a site that immediately shows rates, key features and the progression path, guiding the player straight to the client download and Discord.
- EXP up to level 52
- x0 EXP up to level 52
- buff slots
- 0 buff slots
- daily auto-farm
- 0h daily auto-farm
- maximum weapon enchant
- +0 maximum weapon enchant
The challenge
The L2 private server market is oversaturated — hundreds of projects with identical sites that look like 2008-era forums. A player looking for a new server has seconds to decide: what are the rates, what makes this one different, and is it worth starting. Oasis had a clear vision — fast start to level 52, crafting as endgame and class rebalance — but lacked a site that communicated it in a modern way.
The solution
I built the site around the player journey: a hero with key numbers (x100 EXP, x100 drop, 3h auto-farm, 44 buff slots), then the server philosophy, rates with a dynamic EXP curve table, feature cards for day-one content, and three long-term progression systems (Excellence, Agathions, Olf's T-Shirt). It ends with the client download section and a Discord link. The site is bilingual (PL/EN) and optimised for mobile — players read it on their phone between raids.
The outcome
The server has a site that stands out from the competition both visually and in substance. A player learns in seconds what makes Oasis different from ten other x100 servers — dynamic EXP curve, no GM Shop above B-Grade and three permanent upgrade systems. The path from the site to Discord and the client download is direct.
Key features
Dynamic rates
x100 EXP to level 52, tapering to x10 at 76+. Drop and Spoil x100, Adena x2, Quests x20.
Auto-Farm 3h daily
Three hours of auto-farm per account daily, one window — so real life never costs a level.
Crafting as endgame
GM Shop stops at B-Grade. Everything above is farmed, spoiled and crafted — a player-driven economy.
Class rebalance
Every race and profession retuned: PvE damage, PvP modifiers, tank utility, summons and support kits.
Excellence System
Ten levels of permanent upgrades: +5% P./M. Atk, +10% M. Def, +25% healing, +15% HP and more.
Agathions and Olf's T-Shirt
Agathions restore CP/HP/MP every 7 seconds. Olf's T-Shirt gives +10% PvP atk/def, +1000 CP and +10 speed at +10.
Selected views
Rates table
Dynamic EXP curve and fixed drop rates.
Day-one features
What is available from server launch.
Progression systems
Three long-term character upgrade paths.
Enchant and Rare equipment
Enchant limits and the Rare gear system.
Highlights
- Dynamic EXP curve from x100 to x10
- Crafting as endgame — GM Shop up to B-Grade only
- Three permanent progression systems
- Full class and race rebalance
- 3h daily auto-farm
- Bilingual site PL/EN
Technology stack
- Next.js
- TypeScript
- Tailwind CSS
- Vercel
Scope
- UX and UI design
- Content architecture
- Landing page with animations
- Rates and features section
- Progression and long-term upgrade systems
- SEO and deployment
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